3D Character

3D Character 1: Pan 

Pan is an original Tiefling Trickery Cleric created as my bachelor project. I developed him across the complete game-ready character pipeline, from concept, sculpting and retopology to texturing, rigging, animation and implementation in Unreal Engine 5. The finished character includes a body and facial rig, hand-keyed animations, custom materials and a magical visual effect.

3D Character 2: Quack

Quack is an original frog pirate character that I designed and developed from scratch. I created him across the complete game-ready character pipeline, from concept, sculpting and retopology to texturing, rigging, skinning and animation. The finished character was implemented and presented in Unreal Engine 5.

From Concept to Game-Ready Character

A collection of the full 3D Pipeline

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