3D Character 1: Pan
Pan is an original Tiefling Trickery Cleric created as my bachelor project. I developed him across the complete game-ready character pipeline, from concept, sculpting and retopology to texturing, rigging, animation and implementation in Unreal Engine 5. The finished character includes a body and facial rig, hand-keyed animations, custom materials and a magical visual effect.


3D Character 2: Quack
Quack is an original frog pirate character that I designed and developed from scratch. I created him across the complete game-ready character pipeline, from concept, sculpting and retopology to texturing, rigging, skinning and animation. The finished character was implemented and presented in Unreal Engine 5.



From Concept to Game-Ready Character


A collection of the full 3D Pipeline









